Combat and Actions
From AethoraWiki
[edit] The Battle Screen
- When you enter a battle, you see a map. Your characters usually start at one end of map-grid, your enemies at the other.
- This is a turn-based game, so you will "SoAndSo's Turn" to the right of the map
- Notice underneath "SoAndSo's Turn" the different points your character has:
- Movement Points are used to move this character across the map
- Action Points are used when taking Actions, whether offensive or defensive
- Defense Points decrease as your character is attacked and takes damage
- Health Points decrease when your character takes damage and you have no more Defense Points left
- Notes about Points:
- Some actions can increase or decrease any of these points while in combat
- Points regenerate at the start of each player's turn:
- 10 points of Defense
- 50 points of Action
- 50 points of Movement
- The maximum any of the point categories can reach is 100
- To move to an adjacent square, click on the blue Arrow or alternatively click on one of the numbered tiles to move to that space. Movement points will be deducted by a certain amount depending on the speed rating of your armor.
- To target any player, click on them - the target box underneath the "SoAndSo's Turn" box will show some details about your target
- If you are close enough to use an action on a target (whether it's a defensive action on a friendly target or an offensive action on an enemy target) you will get a list of actions you can take, along with their Action Point cost.
[edit] Basics of Actions
- The Actions a character can take are based entirely on the weapons that character is wielding, their distance to their target, and the number of Action Points they have available
- Offensive Actions:
- Some deal straight damage
- Some are Effects that decrease one or more of the target's Points each turn
- Some are area-based and may affect other enemies near the target (to a lesser degree)
- Defensive Actions:
- Some increase Points either immediately or a little each turn
- Some increase resistance to certain types of attacks
- Some inflict damage on an attacker, reducing any of the attacker's four Points
- A basic Action may be based on one skill, but there are also combo Actions that require two skills
- The cost of an Action depends on the speed of the weapon (or weapons if it's a combo action and the skills are split between weapons)
Related Pages:
Skills
Items
Actions: Advanced Concepts
Battles (more about Battles and their outcomes)
Stats (more about the stats used in battles and found on items)

