Stats
From Library of Aethora
Contents |
[edit] Health Points
- The maximum amount of Health Points a character can possess is 100.
- When a character's Health Points reaches 0, they are removed from the battlefield.
- Health Points are generally affected when the character's Defense Points reaches 0.
- Unlike the other stats, Health Points are not automatically regenerated every turn in battle.
- Health Points can be gradually restored by placing characters in the Inactive roster.
- one point of health every three minutes
- Health Points can also be restored by paying for Hospital services in various towns.
- one gold for every point of health required to get a character up to 20%, 40%, 60%, or 80% health
| 100 | uninjured |
| 90-99 | nicked and scratched |
| 70-89 | bruised |
| 50-69 | definitely Injured |
| 30-49 | beaten down |
| 11-29 | seriously injured |
| 1-10 | barely able to stand |
| 0 | dead as dead |
[edit] Defense Points
- The maximum amount of Defense Points that a character can possess is 100.
- When a character's Defense Points reaches 0, their Health Points can be affected.
- At the start of every battle, a character's Defense Points begins at 50.
- At the start of a character's turn, they regenerate 10 Defense Points.
| 91-100 | awaiting incoming attacks |
| 71-90 | ready and looking sharp |
| 51-70 | ready |
| 31-50 | stressed and distracted |
| 11-30 | up against the ropes |
| 1-10 | reeling and desperate |
| 0 | completely unable to defend |
[edit] Action Points
- The maximum amount of Action Points that a character can possess is 100.
- When a character does not possess enough Action Points, they will not be able to perform any Actions.
- At the start of every battle, a character's Action Points begins at 0.
- At the start of a character's turn, they regenerate 50 Action Points.
[edit] Range
This is affected by the Action.
- Identified on Actions as RNG.
- Refers to the number of spaces away a character can target someone with an Action.
- "self only" means that the Action can only be performed on the current character.
- "melee" means that the Action can only be performed 1 space away from the current character.
[edit] Duration
This is affected by the Action.
- Identified on Actions as DUR.
- Refers to the number of turns the effects of an Action will last.
- "instant" means the effects of the Action occur immediately.
[edit] Damage
This is affected by the Weapon.
- Identified on Weapons as a red D.
- In an offensive action, the damage rating of a weapon affects the amount of Damage inflicted or the strength of an effect (debuff).
- In a defensive action, the damage rating of a weapon affects the strength of the effect (buff).
[edit] Speed
This is affected by the Weapon.
- Identified on Weapons as a green S.
- Affects the amount of Action Points required to perform an Action.
- The greater the Speed, the less Action Points are required.
[edit] Movement Points
- The maximum amount of Movement Points that a character can possess is 100.
- When a character does not possess enough Movement Points, they will not be able to move.
- At the start of every battle, a character's Movement Points begins at 0.
- At the start of a character's turn, they regenerate 50 Movement Points.
[edit] Defense
This is affected by the Armor.
- Identified on Armors as a purple D.
- The defense rating of armor reduces the effect of most (but not all) attacks
- Some attacks bypass armor
- Friendly actions bypass armor
[edit] Movement
This is affected by the Armor.
- Identified on Armors as a green M.
- Affects the amount of Movement Points required to move.
- The greater the Movement, the less Movement Points are required.
