Stats

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[edit] Health Points

  • The maximum amount of Health Points a character can possess is 100.
  • When a character's Health Points reaches 0, they are removed from the battlefield.
  • Health Points are generally affected when the character's Defense Points reaches 0.
  • Unlike the other stats, Health Points are not automatically regenerated every turn in battle.
  • Health Points can be gradually restored by placing characters in the Inactive roster.
    • one point of health every three minutes
  • Health Points can also be restored by paying for Hospital services in various towns.
    • one gold for every point of health required to get a character up to 20%, 40%, 60%, or 80% health
100uninjured
90-99nicked and scratched
70-89bruised
50-69definitely Injured
30-49beaten down
11-29seriously injured
1-10barely able to stand
0dead as dead

[edit] Defense Points

  • The maximum amount of Defense Points that a character can possess is 100.
  • When a character's Defense Points reaches 0, their Health Points can be affected.
  • At the start of every battle, a character's Defense Points begins at 50.
  • At the start of a character's turn, they regenerate 10 Defense Points.
91-100awaiting incoming attacks
71-90ready and looking sharp
51-70ready
31-50stressed and distracted
11-30up against the ropes
1-10reeling and desperate
0completely unable to defend

[edit] Action Points

  • The maximum amount of Action Points that a character can possess is 100.
  • When a character does not possess enough Action Points, they will not be able to perform any Actions.
  • At the start of every battle, a character's Action Points begins at 0.
  • At the start of a character's turn, they regenerate 50 Action Points.

[edit] Range

This is affected by the Action.

  • Identified on Actions as RNG.
  • Refers to the number of spaces away a character can target someone with an Action.
    • "self only" means that the Action can only be performed on the current character.
    • "melee" means that the Action can only be performed 1 space away from the current character.

[edit] Duration

This is affected by the Action.

  • Identified on Actions as DUR.
  • Refers to the number of turns the effects of an Action will last.
    • "instant" means the effects of the Action occur immediately.

[edit] Damage

This is affected by the Weapon.

  • Identified on Weapons as a red D.
  • In an offensive action, the damage rating of a weapon affects the amount of Damage inflicted or the strength of an effect (debuff).
  • In a defensive action, the damage rating of a weapon affects the strength of the effect (buff).

[edit] Speed

This is affected by the Weapon.

  • Identified on Weapons as a green S.
  • Affects the amount of Action Points required to perform an Action.
  • The greater the Speed, the less Action Points are required.

[edit] Movement Points

  • The maximum amount of Movement Points that a character can possess is 100.
  • When a character does not possess enough Movement Points, they will not be able to move.
  • At the start of every battle, a character's Movement Points begins at 0.
  • At the start of a character's turn, they regenerate 50 Movement Points.

[edit] Defense

This is affected by the Armor.

  • Identified on Armors as a purple D.
  • The defense rating of armor reduces the effect of most (but not all) attacks
  • Some attacks bypass armor
  • Friendly actions bypass armor

[edit] Movement

This is affected by the Armor.

  • Identified on Armors as a green M.
  • Affects the amount of Movement Points required to move.
  • The greater the Movement, the less Movement Points are required.
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